In reality, these games have three-year dev cycles, so it’s all just how things go: messy coincidence. Sans context, Call of Duty: WWII feels like a reaction to DICE’s successful Battlefield 1 or Call of Duty: Infinite Warfare’s less than astronomical sales. It was time to try something new, and never can a year be more appropriately labeled with the “everything old is new again” cliché than this. After several years of modern and science fiction trappings, Call of Duty is back to its roots, in a way that feels appropriate. Not long after the alternate-history camp and aggression of Wolfenstein II, I find myself back with boots on the ground in the real history of World War II. When it rains it pours, and in 2017, it’s cloudy with a chance of Nazi scum.
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